Press Kit

3D top-down fantasy survivors-like bullet-heaven action roguelite for PC and Steam Deck, built around movement-first combat, escalating stage pressure, and explosive run growth.

Developer
Everclear Games
Title
Where Giants Fall
Genre
3D top-down fantasy survivors-like bullet-heaven action roguelite
Platforms
PC (Steam), Steam Deck
Engine
Unity
Session Length
30–60 minutes per run
Release
TBA
X / Twitter
@GamesEverc10856

Game Description

Short

A 3D top-down fantasy survivors-like bullet-heaven action roguelite where every run escalates from a fragile start to a devastating build. Auto-fire weapons evolve into level-10 ultimates, Giant Remnant trials grant active abilities, dark rituals awaken dormant giants, and Endless asks how long your build can survive.

Medium

Where Giants Fall is a 3D top-down fantasy survivors-like bullet-heaven action roguelite built around the dopamine of getting stronger every run. Weapons auto-fire through multi-tier upgrade tracks, then unlock clickable level-10 ultimates such as Astral Fangs: Starfang Tempest and Manaburst: Singularity. Active abilities — Frost Nova, Void Pull, Earthspikes, Blink, Dragon Breath, Blood Pact, and more — add timing, control, mobility, and survival decisions. Explore timed procedural stages, discover Giant Remnant trials that grant and upgrade abilities, shut down ritual sites before they empower a dormant giant, defeat boss-biome encounters like Phalanx and Morvessa, Mother of Dread, and push your build through an Endless survival finale.

Long

Where Giants Fall is a 3D top-down fantasy survivors-like bullet-heaven action roguelite where every run builds toward the same irresistible feeling: watching a fragile opening turn into a devastating late-run machine.

Weapons auto-fire, but the depth comes from what you layer on top. Once a weapon reaches level 10, it unlocks a manual ultimate with its own cooldown — your build becomes both an auto-firing engine and a set of high-impact buttons to time under pressure. Active abilities — earned and upgraded through Giant Remnant trials during regular stages — give you even more real decision-making: freeze a crowd with Frost Nova, drag scattered enemies into a kill zone with Void Pull, escape a bad situation with Blink, or erupt the ground with Earthspikes to knock back and clear an elite pack. Combine that with evolving weapon upgrade tracks, a deep passive item pool, Power-Up Beacons, Giant Remnants, and wheel rewards, and no two runs feel the same.

Weapon Ultimates

Current weapon ultimates include Astral Fangs: Starfang Tempest, Manaburst: Singularity, Chain Lightning: Tempest Ascension, Frostwave: Glacial Wall, Golden Gun: King's Judgment, Grenade: Carpet Bombardment, Machine Gun: Bullet Frenzy, Plague Spitter: Pandemic Protocol, Razor Shuriken: Shuriken Tempest, Demonlash: Maw of Ruin, and Ancient Spirits: Ancestral Storm.

Each act moves through a fixed rhythm — survive a regular stage, disrupt a Ritual Siege before its dormant giant awakens at full power, bring down a boss — then repeat across different biomes with escalating stakes. Giants and minibosses ambush you throughout. After the final boss, the run becomes an Endless escalation gauntlet where death is the only finish line.

Key Features

At a glance

  • Auto-fire weapons with deep upgrade tracks — weapons evolve through 10-tier upgrade paths; at level 10 they unlock manual ultimates with cooldowns.
  • Active abilities with real impact — crowd control, mobility, burst damage, and survival tools earned and upgraded through Giant Remnant trials. Frost Nova, Void Pull, Earthspikes, Blink, Dragon Breath, Blood Pact, and more.
  • Act-based run structure — regular stages, Ritual Siege escalation with awakening Giants, boss encounters, then Endless. Each stage type demands something different from your build.
  • Rewarding build drafting — weapon upgrades, passive items, ability upgrades, wheel rewards, beacon choices, and Giant Remnant trials compound across a run.
  • Procedural fantasy biomes — seasonal forests (winter, summer, autumn), swamps, deserts, mountains, and volcanic terrain, each with curated lighting and enemy mixes.
  • Endless survival finale — infinite escalation, elite promotions, and victory-through-death scoring after the final boss, with leaderboards planned for launch.
  • Premium, no microtransactions — one purchase, full game.

Key Art

Official artwork

Additional formats

Logos

Brand marks

Steam Store Capsules

Store page assets

Steam Library Assets

Library capsules & branding

Event Assets

Covers & promotional art

Screenshots

Current selection

Brand Colors

Primary palette

#F6EEE1

Parchment Cream

#0B0B0C

Charcoal Black

#C8983A

Warm Gold

#6B9AC8

Sky Blue

Assets & Contact

Need more material?

All press kit images above can be downloaded by right-clicking and saving, or using the download links. More screenshots, trailer material, and additional assets will be added as development continues.

For press inquiries, review requests, or creator outreach:
press@evercleargames.com