About the studio

Everclear Games

Indie game studio based in Gothenburg, Sweden. Building games that give players that feeling — the one where skill meets reward and you become something far more powerful than when you started.

The studio

One person. One game. Built with precision.

Everclear Games is a solo indie studio. Every line of code, every system, every design decision behind Where Giants Fall comes from a single developer with a background in software engineering and a deep love for games that make you feel powerful.

That technical foundation shapes how the studio works: systems are built to be clean, combat is designed to be readable, and every mechanic earns its place by contributing to the core feeling — the dopamine rush of earned progression and rising power.

External collaborators contribute where craft demands it: trailer production, capsule art, and sound design. The vision stays in-house.

Quick facts

Studio
Everclear Games
Location
Gothenburg, Sweden
Type
Solo indie developer
Current game
Where Giants Fall
Platform
PC (Steam) + Steam Deck

What we're building toward

Games built around one feeling

The goal isn't just making a game that works — it's building something that gives players that rare feeling of total immersion in a power fantasy. The chills of a perfectly timed ability. The dopamine hit of an upgrade that changes your run. The moment your build clicks and the screen turns into barely-contained chaos.

That's the north star for every decision at Everclear Games.

The current game

Where Giants Fall

A 3D top-down fantasy survivors-like bullet-heaven action roguelite for PC and Steam Deck. Auto-fire weapons grow into level-10 ultimates, Giant Remnant trials grant and upgrade active abilities, and runs cycle through survival stages, Ritual Siege encounters against awakening Giants, and boss-biome battles — before an Endless finale designed to push every build to its limit.

Hero fighting through the summer forest biome
Regular stages begin clean and readable before the run snowballs into chaos.
Dragon Breath ability blasting through a crowd of enemies
Active abilities let a run pivot from survival into screen-clearing power spikes.
A giant boss fight in the summer biome
Giants feel different depending on the biome framing the encounter around them.

Press & contact

Get in touch

For press inquiries, preview requests, creator outreach, or anything else:

press@evercleargames.com

Need assets?

Press kit and screenshots are live

The press kit includes updated gameplay screenshots, key art, logos, and store assets in one place.