Where Giants Fall

Survive the swarm. Shape your build. Bring giants down.

Where Giants Fall is a top-down fantasy action roguelike built around movement-first combat, escalating stage pressure, and the thrill of turning a fragile start into a devastating late-run build.

Action Roguelike Bullet-Hell Pressure Fantasy PC + Steam Deck

A full run

  1. Regular StageSurvive timed waves, explore, and grow stronger.
  2. Ritual SiegeDefend the pylon while pressure escalates.
  3. Boss StageFace a biome-driven boss encounter and push into the next act.
  4. EndlessOutlast the final gauntlet. In Endless, death counts as victory.

What kind of game is it?

Mythic fantasy with real run structure

This isn’t a flat arena survival game. Each run moves through a fixed act cadence of Regular Stage → Ritual Siege → Boss Stage, pushing you through different kinds of pressure before the final Endless survival challenge.

Explore procedural biomes, chase stronger weapons, stack passive items, buy active abilities, and survive long enough for your build to turn from controlled into absurd.

“Every stage should make you feel measurably stronger — until the screen becomes a fireworks show of projectiles, telegraphs, and barely-contained chaos.”

Core strengths

Built around pressure, movement, and explosive growth

Movement-First Combat

Dash, jump, glide, reposition, and survive through clean movement instead of passive face-tanking.

Structured Run Variety

Timed stages, Ritual Siege defense, boss encounters, and Endless survival all ask different things from your build.

Build Drafting That Matters

Weapon tiers, passive items, active abilities, wheel rewards, and beacon choices all shape the run in different ways.

Readable Spectacle

The goal is not just chaos — it’s chaos with telegraphs, spatial reads, and room for player decision-making.

Procedural Biomes

Fight through autumn forests, swamps, deserts, mountains, snowy woods, and more with biome-specific mood and terrain generation.

Endless Finale

After the last boss, the run transforms into an escalating survival gauntlet where your score is how long you last.

How a run unfolds

Pressure builds in layers

01

Regular Stages

Survive timed waves, collect wheel tickets, hunt chests, channel beacons, and find the Gambling Man before the portal opens.

02

Ritual Siege

Protect the central pylon while ritual anchors spawn on a cadence and difficulty rises with your performance.

03

Boss Stages

Fight world-integrated boss encounters that keep the run flowing instead of cutting away to a completely separate game mode.

04

Endless

If you survive the campaign acts, the run ends in an infinite escalation where death marks the end of a successful run.

Build your run

Weapons, items, abilities, and momentum

Every run starts small. You earn XP from kills, level up into upgrade drafts, collect passive items from loot and world events, and spend gold on active abilities during regular stages.

  • Weapons evolve through multi-tier upgrade tracks and late-run ultimates.
  • Passive items stack, exhaust from the pool, and help late-run drops stay exciting.
  • Active abilities give you mobility, control, survival, and burst tools outside your weapon cycle.
  • Wheel spins and beacons inject risk, variance, and power spikes between fights.

Worlds of Everclear

Procedural biomes with fantasy character

Stages are built from curated biome collections, terrain layers, topography presets, and lighting profiles — giving each act its own tone while keeping the run readable and fast.

  • Autumn forests, swamps, deserts, snowy woods, mountains, and volcanic spaces.
  • Biome-driven prop scatter, terrain painting, lighting, and cloud-shadow treatment.
  • Boss stages that carry biome mood into the encounter instead of abandoning the world.

Screenshots

From fragile start to late-run spectacle

Where Giants Fall gameplay in an autumn biome with enemies closing in
Regular stages mix readable terrain, enemy pressure, and fast build growth.
Ritual Siege stage with the pylon and ritual effects visible
Ritual Siege stages turn each act into a defend-the-pylon pressure test.
Swamp Queen boss fight in a biome-themed arena space
Boss stages bring large telegraphed encounters into the world instead of isolating them from the run.
Upgrade draft screen with multiple card choices
Level-ups, items, and ability choices shape each run into a different build.
Legendary item reward presentation in Where Giants Fall
Passive items, rarities, and pool exhaustion keep late-run growth dramatic.
The Gambling Man NPC offering abilities in a stage
Regular stages hide more than combat: abilities, loot, tickets, and roaming shop access all matter.

Follow development

Wishlist and watch the game take shape

Where Giants Fall is in active development for PC and Steam Deck. More footage, feature updates, and press assets are on the way.

Steam page coming soon Open Press Kit