A fantasy action roguelite

Where Giants Fall

Movement-first combat. Procedural worlds. Runs that never play the same way twice.

Action Roguelite Bullet-Heaven Survivors-like Fantasy PC + Steam Deck

About the game

Start fragile.
Get rewarded.
Become unstoppable.

A 3D top-down fantasy survivors-like bullet-heaven action roguelite built around the rush of getting stronger — auto-fire weapons that evolve into level-10 ultimates, abilities that turn the tide, and a build that grows from nothing into devastating late-run chaos.

Every run spans multiple acts across procedurally generated worlds — different biomes, terrain, enemy mixes, minibosses, and escalating Ritual Siege encounters each time. No two runs play the same.

Where Giants Fall gameplay in the summer forest biome

How a run is structured

Each run is a multi-act journey through procedural worlds. Acts repeat in a pattern — multiple times before the finale:

Regular Stage Fight waves of enemies in a procedurally built biome world. Discover points of interest — miniboss encounters, challenge shrines, and hidden rewards — and gather as much power as you can before the timer runs out. When it does, the world turns dark. Evil monsters and giants descend, crushing pressure mounts, and eventually you must escape through the portal to the next stage.
Ritual Siege Ritual sites pour monsters toward a dormant giant — every sacrifice empowers it with HP, damage, and speed. Shut them down or face a fully awakened colossus: a robotic titan armed with telegraphed abilities and BoomBot swarms. Kill the giant, escape through the portal.
Boss Stage Face boss-biome encounters like Phalanx and Morvessa, Mother of Dread directly inside generated worlds. Victory demands skill and tactical reads as you learn attack patterns, dodge devastating spells, and outlast the onslaught. Kill the boss, claim the legendary reward it drops, and step through the portal that spawns.
Endless After surviving all acts, the run transforms into ever-growing pressure — harder enemies, denser spawns, escalating chaos with no end. Survive as long as you can while the results screen tracks survival time, kills, and highest threat reached. Leaderboards are planned for launch.

What kind of game is it?

Deep run variety, not flat arena survival

Each run spans multiple acts, cycling through Regular Stages, Ritual Sieges, and Boss encounters in procedurally assembled worlds. Biomes shift, enemy mixes change, minibosses and giants vary — and the act pattern repeats with escalating stakes before the Endless finale.

Chase stronger weapons, stack passive items, earn and upgrade active abilities through Giant Remnant trials, and survive long enough for your build to turn from controlled into absurd. At level 10, auto-fire weapons become clickable ultimates with cooldowns — turning your weapon bar into a set of clutch decisions. Then do it all differently next run.

"Every stage should make you feel measurably stronger — until the screen becomes a fireworks show of projectiles, telegraphs, and barely-contained chaos."

Core strengths

Built around pressure, movement, and explosive growth

Movement-First Combat

Dash, jump, glide, reposition, and survive through clean movement instead of passive face-tanking.

Structured Run Variety

Timed stages with exploration and escalating darkness, Ritual Siege encounters, giant boss fights with legendary drops, and Endless survival — every stage type asks something different from your build.

Build Drafting That Matters

Weapon tiers, passive items, active abilities, wheel rewards, and beacon choices all shape the run in different ways.

Readable Spectacle

The goal is not just chaos — it's chaos with telegraphs, spatial reads, and room for player decision-making.

Procedural Biomes

Fight through seasonal forest biomes — winter, summer, and autumn — plus swamps, deserts, mountains, and volcanic terrain, each with biome-specific mood and terrain generation.

Endless Finale

After the last boss, the run transforms into ever-growing pressure with no exit — death-as-victory survival with threat escalation, elite enemies, and results tracking for survival time, kills, and highest threat reached.

How a run unfolds

Each run: multiple acts, procedural worlds, escalating stakes

A run isn't a short four-stage chain — it's a multi-act journey. The act pattern (Regular → Ritual Siege → Boss) repeats across different biomes and worlds, with monster variety, minibosses, and giants shifting every time. Acts grow harder and denser as the run progresses.

01

Regular Stages

Fight waves of enemies across a procedural world. Hunt chests, spin the wheel, channel beacons, discover Giant Remnants, and tackle points of interest — miniboss fights, optional trials, and challenge encounters that reward you with extra power. Race the clock: when time runs out the world goes dark, monstrous giants close in, and the pressure becomes relentless. Escape through the portal before it overwhelms you.

02

Ritual Siege

Ritual sites send sacrificial monsters toward a dormant giant at the center. Every sacrifice that reaches it makes the giant stronger. Shut down the sites, then face the awakened Giant — a robotic titan with deadly telegraphed attacks and BoomBot reinforcements. Kill it to open the portal out.

03

Giant Remnants & Minibosses

Regular stages hide Giant Remnants: optional trials like Anchor, Soul Chase, Swarm, and Follow the Lights that grant or upgrade active abilities. Minibosses and giants add extra pressure with readable telegraphs and fast skill checks.

04

Boss Stages

Boss-biome encounters like Phalanx and Morvessa, Mother of Dread stand between you and the next act. Each fight blends generated terrain, readable telegraphs, area denial, and precise movement checks. Defeat the boss, claim the legendary reward it drops, and advance through the portal.

05

Endless Finale

After the final boss, the run transforms into ever-growing pressure. Enemies get harder, spawns get denser, and there's no exit — only survival. The results screen tracks survival time, kills, and highest threat reached, with leaderboards planned for launch. How far can your build carry you?

Weapon Ultimates

Auto-fire builds. Manual power spikes.

Weapons carry the baseline chaos automatically, but their upgrade tracks do not stop at passive numbers. Push a weapon to level 10 and it becomes a clickable ultimate with its own cooldown — a moment where you choose when to cash in the build's biggest spike.

Astral Fangs: Starfang Tempest

Unleash a five-second storm of astral fangs that hunt nearby enemies.

Manaburst: Singularity

Open a massive singularity that drags enemies inward and repeatedly crushes them. Elites and bosses take double damage.

Chain Lightning: Tempest Ascension

Become a living tempest of lightning chains that ravages every enemy in sight.

Frostwave: Glacial Wall

Raise three wider, harder-hitting walls of winter that freeze everything in their path.

Golden Gun: King's Judgment

Call down sacred gunfire and finish with a devastating execution shot.

Grenade: Carpet Bombardment

Blanket the battlefield in a critical chain of explosions.

Machine Gun: Bullet Frenzy

Enter a burst of endless fire and overwhelming suppression.

Plague Spitter: Pandemic Protocol

Trigger a pandemic pulse, then unleash a plague flurry with stronger poison.

Razor Shuriken: Shuriken Tempest

Ricochet through the battlefield in a relentless storm of shuriken.

Demonlash: Maw of Ruin

Unleash a brutal sweeping finisher that turns close-range pressure into a devastating execution window.

Ancient Spirits: Ancestral Storm

Unleash a crimson storm of spirit orbs that tears through everything ahead.

Active Abilities

Your weapons auto-fire. Your abilities change everything.

Where Giants Fall layers active decision-making on top of the auto-shoot foundation. Active abilities are earned and upgraded through Giant Remnant trials during regular stages. Each one asks for real timing, targeting, and cooldown management — this is the depth layer that separates a good run from a great one. A selection of what's available:

Control

Frost Nova

Freeze enemies in a radius around you. Buy time, reposition, or let your weapons mop up a frozen crowd.

Control

Void Pull

Drag enemies toward a point. Clump scattered threats into one kill zone, or pull a flanking elite into your weapon arc.

Mobility

Cyclone Dash

A damaging forward dash that chews through anything in your path. Escape a bad spot or cut through a packed wave.

Damage

Dragon Breath

Unleash a cone of fire forward, knocking enemies back in the blast. Punishes tightly grouped threats and clears corridors fast.

Damage

Earthspikes

Earthen spikes erupt from the ground, impaling and knocking back everything caught in the area. High burst with strong crowd disruption.

Mobility

Human Catapult

Launch into the air and crash down with an AoE slam that sends enemies flying. Escape, reposition, and punish on landing.

Survival

Phase Guard

Temporary damage shield. Absorb a burst of punishment when the swarm closes in.

Mobility

Blink

Short-range teleport. Instant escape from a surrounded position or a fast gap-close.

And more — including Blood Pact, Flash Of Light, and Rejuvenation — with upgrade tiers that reshape how each ability performs.

Build your run

Weapons, items, abilities, and momentum

Every run starts small. You earn XP from kills, level up into upgrade drafts, collect passive items from loot and world events, and seek out Giant Remnant trials that grant or upgrade active abilities during regular stages.

  • Weapons auto-fire and evolve through 10-tier upgrade tracks; at level 10 they unlock clickable ultimates with cooldowns.
  • Active abilities — earned and upgraded through Giant Remnant trials — add crowd control, burst damage, survival tools, and mobility on top of your weapon cycle.
  • Passive items stack, exhaust from the pool, and keep late-run drops exciting.
  • Wheel spins, beacons, and Giant Remnants inject risk, variance, and power spikes between fights.

Worlds of Everclear

Procedural biomes with fantasy character

Stages are built from curated biome collections, terrain layers, topography presets, and lighting profiles — giving each act its own tone while keeping the run readable and fast.

  • Seasonal forest biomes — winter, summer, and autumn — plus swamps, deserts, mountains, and volcanic terrain.
  • Biome-driven prop scatter, terrain painting, lighting, and cloud-shadow treatment.
  • Boss stages that carry biome mood into the encounter instead of abandoning the world.

Screenshots

From fragile start to late-run spectacle

Follow development

Wishlist and watch the game take shape

Where Giants Fall is in active development for PC and Steam Deck. More footage, feature updates, and patch notes are on the way.

Steam page coming soon Read Patch Notes Open Press Kit