Titanward
Hold its slot to charge; the first enemy hit unleashes a Counterwave. Shield and unspent charges add power.
Shield / Manual Charge / Counterwave
Press your weapon button to charge with a shield and break the horde with a Counterwave.
Hold its slot to charge; the first enemy hit unleashes a Counterwave. Shield and unspent charges add power.
Weapon track
Hold its slot to charge; the first enemy hit unleashes a Counterwave. Shield and unspent charges add power.
Counterwave reaches farther and knocks enemies back harder.
Longer charge run-ups deal up to 50% more damage and knock enemies farther.
Your Titanward Shield grows, and Shield powers Counterwave even more.
Shield-charge 20% faster and farther.
Counterwave Slows enemies. Long run-ups can Stun them.
Unspent charges make you charge faster and your Counterwave knock enemies farther.
Counterwave hits grant 30% Move Speed for 3s.
Charge with all 3 charges ready for a Counterwave with 50% more damage and extra knockback.
Next charge: 3 sunforged Counterwaves, the last 50% stronger. Elites and bosses stop it. Gain a Bastion.
Unbroken March bursts through one more enemy: 4 Counterwaves.
Unbroken March grants a larger Bastion, and Shield powers Counterwave even more.
During Unbroken March, unspent charges add 35% damage each instead of 25%.
Each Unbroken March Counterwave adds Pressure to the next: +10% damage and +5% knockback, up to 3 stacks.
Start Unbroken March with all 3 charges to end it in Worldbreaker: double damage and more reach.
Increase Ward capacity by 20%.
Enemies in the outer third of a Counterwave take 25% more damage.
A charge that lands restores Ward equal to 5% of maximum health, up to your Ward capacity.
Unbroken March starts with 1 Pressure, so its first Counterwave hits harder.
Worldbreaker sends a delayed fissure forward for 40% damage, hitting each enemy once.