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Weapon

Titanward

Shield / Manual Charge / Counterwave

Press your weapon button to charge with a shield and break the horde with a Counterwave.

Hold its slot to charge; the first enemy hit unleashes a Counterwave. Shield and unspent charges add power.

Development snapshot: This page shows how Titanward plays in the v0.75 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Titanward
Manual shield charge Shield / Manual Charge / Counterwave
20 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Weapon track

All 20 levels, from pickup to Ascension

Level 1 Rare

Titanward

Hold its slot to charge; the first enemy hit unleashes a Counterwave. Shield and unspent charges add power.

Level 2 Common

Broadside

Counterwave reaches farther and knocks enemies back harder.

Level 3 Common

Ramming Force

Longer charge run-ups deal up to 50% more damage and knock enemies farther.

Level 4 Common

Deep Ward

Your Titanward Shield grows, and Shield powers Counterwave even more.

Level 5 Common

Breakneck

Shield-charge 20% faster and farther.

Level 6 Common

Concussive Ward

Counterwave Slows enemies. Long run-ups can Stun them.

Level 7 Common

Stored Momentum

Unspent charges make you charge faster and your Counterwave knock enemies farther.

Level 8 Common

Rolling Guard

Counterwave hits grant 30% Move Speed for 3s.

Level 9 Common

Fully Loaded

Charge with all 3 charges ready for a Counterwave with 50% more damage and extra knockback.

Level 10 Legendary

Unbroken March

Next charge: 3 sunforged Counterwaves, the last 50% stronger. Elites and bosses stop it. Gain a Bastion.

Level 11 Rare

War Tempo

Unbroken March bursts through one more enemy: 4 Counterwaves.

Level 12 Rare

Solar Bastion

Unbroken March grants a larger Bastion, and Shield powers Counterwave even more.

Level 13 Rare

Sunforged Reserve

During Unbroken March, unspent charges add 35% damage each instead of 25%.

Level 14 Rare

Pressure Chamber

Each Unbroken March Counterwave adds Pressure to the next: +10% damage and +5% knockback, up to 3 stacks.

Level 15 Legendary

Worldbreaker

Start Unbroken March with all 3 charges to end it in Worldbreaker: double damage and more reach.

Level 16 Rare

Reinforced Ward

Increase Ward capacity by 20%.

Level 17 Rare

Seismic Edge

Enemies in the outer third of a Counterwave take 25% more damage.

Level 18 Rare

Battle Plating

A charge that lands restores Ward equal to 5% of maximum health, up to your Ward capacity.

Level 19 Rare

Rapid Pressurization

Unbroken March starts with 1 Pressure, so its first Counterwave hits harder.

Level 20 Legendary

Worldsplitter

Worldbreaker sends a delayed fissure forward for 40% damage, hitting each enemy once.