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Weapon

Chain Lightning

Chain / Pack Clear

Forward-fired lightning forks through packs before Heaven's Verdict adds wings and electrical overdrive.

A living conduit. Discharges bolts in rapid succession, each one striking an enemy and forking into two chains that tear violent lightning through the pack around it.

Development snapshot: This page shows how Chain Lightning plays in the v0.75 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Chain Lightning
Auto-fire weapon Chain / Pack Clear
20 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Weapon track

All 20 levels, from pickup to Ascension

Level 1 Rare

Chain Lightning

Lightning strikes an enemy and forks into two chains that leap through the pack.

Level 2 Common

Quickening Current

+20% attack speed.

Level 3 Common

Arc Extension

+1 target per lightning chain.

Level 4 Common

Split Conduit

Fire +1 lightning discharge at a separate group of enemies.

Level 5 Common

Amplified Current

+15% Lightning damage.

Level 6 Common

Longer Jump

+25% chain range.

Level 7 Common

Conductive Mark

Hits make enemies take +15% Lightning damage for 3s.

Level 8 Common

Voltaic Detonation

Hitting an enemy 3 times within 5s triggers a nearby blast for 40% Lightning damage.

Level 9 Common

Conduit Overload

+1 Lightning Discharge, +20% attack speed and +15% chain range.

Level 10 Legendary

Heaven's Verdict

Stun lesser foes, then unleash 4s of rapid lightning with longer chains, an extra discharge and +15% critical chance.

Level 11 Rare

Storm Recall

Heaven's Verdict cooldown reduced by 15%.

Level 12 Rare

Lingering Judgment

Heaven's Verdict lasts 25% longer.

Level 13 Rare

Forked Tempest

Heaven's Verdict gains +2 chain targets and +20% chain range.

Level 14 Rare

Overcharged Verdict

Heaven's Verdict gains +1 discharge. Its opening blast marks enemies and triggers Voltaic Detonation.

Level 15 Legendary

Tempest's Last Word

Heaven's Verdict ends with a 15m blast dealing 150% of its opening damage.

Level 16 Rare

Unbroken Current

Each chain jump retains 85% damage instead of 75%.

Level 17 Rare

Lasting Conduction

Conductive lasts 5 seconds; hits can build Voltaic for 8 seconds.

Level 18 Rare

Voltaic Capacitor

Voltaic bursts trigger after 2 hits instead of 3.

Level 19 Rare

Heavy Conductor

Normal opening strikes deal 30% more damage to elites, minibosses and bosses.

Level 20 Legendary

Storm Crown

During the ultimate, an extra sky bolt strikes its most-hit nearby survivor every 0.75 seconds.