Chain Lightning
Lightning strikes an enemy and forks into two chains that leap through the pack.
Chain / Pack Clear
Forward-fired lightning forks through packs before Heaven's Verdict adds wings and electrical overdrive.
A living conduit. Discharges bolts in rapid succession, each one striking an enemy and forking into two chains that tear violent lightning through the pack around it.
Weapon track
Lightning strikes an enemy and forks into two chains that leap through the pack.
+20% attack speed.
+1 target per lightning chain.
Fire +1 lightning discharge at a separate group of enemies.
+15% Lightning damage.
+25% chain range.
Hits make enemies take +15% Lightning damage for 3s.
Hitting an enemy 3 times within 5s triggers a nearby blast for 40% Lightning damage.
+1 Lightning Discharge, +20% attack speed and +15% chain range.
Stun lesser foes, then unleash 4s of rapid lightning with longer chains, an extra discharge and +15% critical chance.
Heaven's Verdict cooldown reduced by 15%.
Heaven's Verdict lasts 25% longer.
Heaven's Verdict gains +2 chain targets and +20% chain range.
Heaven's Verdict gains +1 discharge. Its opening blast marks enemies and triggers Voltaic Detonation.
Heaven's Verdict ends with a 15m blast dealing 150% of its opening damage.
Each chain jump retains 85% damage instead of 75%.
Conductive lasts 5 seconds; hits can build Voltaic for 8 seconds.
Voltaic bursts trigger after 2 hits instead of 3.
Normal opening strikes deal 30% more damage to elites, minibosses and bosses.
During the ultimate, an extra sky bolt strikes its most-hit nearby survivor every 0.75 seconds.