Chain Lightning
Unleash a crackling arc that jumps between nearby enemies, giving you a reliable weapon for clearing clustered packs and chaining damage through the frontline.
Chain / Pack Clear
A crackling arc that jumps through clustered enemies and ascends into a living tempest.
Unleashes a crackling bolt that jumps through nearby enemies, chaining from target to target with punishing bursts of lightning damage.
Baseline
Weapon track
Unleash a crackling arc that jumps between nearby enemies, giving you a reliable weapon for clearing clustered packs and chaining damage through the frontline.
Each arc surges with fiercer voltage.
+20% Lightning Damage
Each cast unleashes an extra bolt.
+1 Bolt per Cast
Lightning leaps farther between scattered enemies.
+25% Chain Range
Storms gather faster, sending chains more often.
-20% Cooldown, +20% Fire Rate
Another bolt joins every crackling volley.
+1 Bolt per Cast
Struck enemies become charged for heavier lightning punishment.
+15% Lightning Damage Taken for 3s
Repeated shocks overload enemies in a bursting detonation.
3 Hits in 5s: 40% Burst Damage in 3m
Your lightning finds weak points with deadly precision.
+15% Chain Lightning Crit Chance
A compact 15m-radius Skybreaker thunderstrike crashes down around you, then you become a living tempest of chains that ravages every enemy in sight.
Thunder remembers the shortest road back.
Tempest Ascension cooldown -15%.
The living sky refuses to quiet.
Living Tempest lasts 25% longer, extending the ultimate transformation and its empowered attacks.
Every bolt discovers two more endings.
Ultimate chains gain 2 jumps and 20% chain range.
The opening verdict brands every survivor.
The opening Skybreaker leaves enemies Conductive and sets off a single Voltaic detonation.
Silence lasts only until the final thunderclap.
Living Tempest ends with a final 15m Skybreaker thunderstrike at 150% of the opening damage.