In Development

Where Giants Fall is actively in development, and this page reflects the current public state of the game. Features, balance, content, visuals, and release details may change. Wishlist on Steam Follow updates

← Back to the arsenal overview
Weapon

Fireball

Fireball / Sunfall / AoE

Piercing fireballs ignite the horde; Sunfall carves a burning track toward its impact.

Hurl searing fireballs that skim the ground and pierce through packed enemies.

Development snapshot: This page shows how Fireball plays in the v0.75 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Fireball
Auto-fire weapon Fireball / Sunfall / AoE
20 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Weapon track

All 20 levels, from pickup to Ascension

Level 1 Rare

Fireball

Hurl fireballs that pierce through enemies.

Level 2 Common

Hotter Flame

Fireball gains +25% damage.

Level 3 Common

Long Fuse

Fireball gains +25% range.

Level 4 Common

Kindling

Fireball hits Burn enemies.

Level 5 Common

Twin Embers

Fire +1 Fireball per attack.

Level 6 Common

Combustion

Each pierced enemy increases the Fireball's damage and size.

Level 7 Common

Accelerant

Fireball gains +25% projectile speed and +20% attack speed.

Level 8 Common

Backdraft

After piercing 3 enemies, a Fireball explodes on the last enemy it burns through.

Level 9 Common

Conflagration

Fire +1 Fireball per attack.

Level 10 Legendary

Sunfall

Gain 3 piercing Sunfall charges with 50% increased critical chance. Explode in packs and on minibosses, bosses and giants.

Level 11 Rare

Solar Renewal

Sunfall charges recover faster.

Level 12 Rare

Wider Sun

Sunfall grows 15% larger and its final explosion gains +20% radius.

Level 13 Rare

Gathering Mass

Each lesser enemy pierced adds +8% Sunfall explosion damage, up to +80%.

Level 14 Rare

Solar Pressure

+18% Sunfall hit and explosion damage.

Level 15 Legendary

Second Dawn

Every third Sunfall gains +50% damage, +15% size and +25% explosion radius.

Level 16 Rare

White Heat

Normal fireball impacts deal 20% more damage to burning enemies.

Level 17 Rare

Furnace Core

Combustion starts with +30% damage and a larger fireball, reaching its peak sooner.

Level 18 Rare

Flashover

Once per normal cast, hitting a burning enemy triggers an extra 50%-damage blast.

Level 19 Rare

Roaring Backdraft

Backdraft deals 25% more damage in a 20% larger radius.

Level 20 Legendary

Heart of the Sun

Sunfall empowers your next 3 normal casts with maximum Combustion. Recasting refreshes the charges.