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Weapon

Crimson Reavers

Wounding Axes / Bleed Stacking

Heavy axes bury themselves in the horde, stack bleeding wounds, and cash them all out with Crimson Guillotine.

Throw a brutal crimson axe that buries itself in the first enemy it reaches. Survivors bleed and are hamstrung; upgrades add more axes, deeper wounds, and bursts of blood when the wounded fall.

Current build preview: This page shows how Crimson Reavers plays in the current v0.63 build. Balance, visuals, upgrade details, and presentation may still change over time.
Crimson Reavers
Auto-fire weapon Wounding Axes / Bleed Stacking
15 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Baseline

What it starts with

  • Base Damage: 170
  • Cadence: 1.08s
  • Range: 15m
  • Shots/Cycle: 1
  • Projectile Speed: 20
  • Crit Chance: 5%
  • Damage Variance: 10%

Weapon track

Current progression from pickup through Ultimate Ascended

Level 1 Rare

Crimson Reavers

Throw a brutal crimson axe. It buries itself in the first enemy it reaches; survivors bleed and are slowed.

Survivors Bleed and are Hamstrung

Level 2 Common

Sharpened Throw

A heavier head bites deeper on impact.

+25% Axe Impact Damage

Level 3 Common

Twin Reavers

A second axe leaves your hand with the first.

+1 Axe per Cast (2 total)

Level 4 Common

Long Hunt

The axes carry further before they fall.

+25% Axe Range

Level 5 Common

Deep Wounds

Your wounds cut deeper and bleed harder.

Bleed Damage 18% -> 24% of Impact Damage per second, per stack

Level 6 Common

Triple Reavers

Three axes now fly with every throw.

+1 Axe per Cast (3 total)

Level 7 Common

Bloodburst

Bleeding enemies burst apart when they fall, spraying everything nearby.

Bleeding enemies explode on death for 50% Axe Damage in 2.25m

Level 8 Common

Open Arteries

Wounds keep opening long past where they should close.

Maximum Bleed Stacks 5 -> 7

Level 9 Common

Red Harvest

A fourth axe joins the throw.

+1 Axe per Cast (4 total)

Level 10 Legendary

Crimson Guillotine

Unleash a single enormous execution axe that hits harder the more its target is already bleeding.

Ultimate: 450% Axe Damage, guaranteed critical, +10% per Bleed stack, 4m shockwave

Level 11 Rare

Blood-Wound Clock

The blood on the blade dries faster between executions.

Guillotine Charge Recovery 6s -> 5s

Level 12 Rare

Deep Reserves

You carry one more execution with you.

Maximum Guillotine Charges 3 -> 4

Level 13 Rare

Headsman's Edge

The executioner's edge falls with terrible finality.

Guillotine Primary Damage 450% -> 600% Axe Damage

Level 14 Rare

Carved for Death

Survivors of the block are marked, and every reaver finds the mark.

Survivors take +20% damage from Crimson Reavers for 5s

Level 15 Legendary

Final Sentence

The Guillotine cashes out every wound at once, then opens them all again.

Guillotine instantly deals 100% of the target's remaining Bleed damage, then re-applies maximum Bleed