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Weapon

Crimson Reavers

Wounding Axes / Bleed Stacking

Axes deepen bleeding wounds; Crimson Guillotine gathers them into one execution.

Throw brutal axes, one after another, that open bleeding wounds. Every follow-up axe tears the wound wider; upgrades add axes, blood that sprays through the victim, ruptures at maximum Bleed and bursts when the wounded fall.

Development snapshot: This page shows how Crimson Reavers plays in the v0.75 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Crimson Reavers
Auto-fire weapon Wounding Axes / Bleed Stacking
20 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Weapon track

All 20 levels, from pickup to Ascension

Level 1 Rare

Crimson Reavers

Throw brutal axes that open bleeding wounds in their victims and slow them.

Level 2 Common

Bloodletting

Axes tear open existing wounds, instantly dealing 45% of the target's Bleed damage per second.

Level 3 Common

Twin Reavers

+1 Axe per attack. The axes leave one after another.

Level 4 Common

Arterial Spray

Axes striking a Bleeding enemy spray blood through it, dealing 35% Axe damage to enemies behind it.

Level 5 Common

Deep Wounds

Each Bleed stack deals 24% Axe damage per second, up from 18%.

Level 6 Common

Triple Reavers

+1 Axe per attack. Axes leaving one hand together fan out to separate enemies.

Level 7 Common

Bloodburst

Bleeding enemies burst on death, dealing 25% Axe damage plus 7% per Bleed stack nearby.

Level 8 Common

Open Arteries

Maximum Bleed stacks +2. The axe that fills a wound ruptures it for 100% Axe damage.

Level 9 Common

Red Harvest

+1 Axe per attack. Both hands now throw two axes at once.

Level 10 Legendary

Crimson Guillotine

3 Guillotine strikes: 50% increased critical chance, +10% damage per Bleed stack, a shockwave and 40% of the hit as 4s Bleed.

Level 11 Rare

Blood-Wound Clock

Crimson Guillotine charges recover faster.

Level 12 Rare

Deep Reserves

Gain +1 Crimson Guillotine charge.

Level 13 Rare

Headsman's Edge

Crimson Guillotine grows larger and its primary strike deals 750% Axe damage.

Level 14 Rare

Carved for Death

Guillotine survivors are Condemned for 5s. Each Reaver axe tears the wound open for 30% Axe damage.

Level 15 Legendary

Final Sentence

Crimson Guillotine deals all remaining Bleed damage at once, then restores maximum Bleed stacks.

Level 16 Rare

Serrated Heads

Bleeding from normal axes lasts 25% longer.

Level 17 Rare

Red Fountain

Blood Spray reaches 25% farther and grows 25% wider.

Level 18 Rare

Butcher's Finish

The fourth axe in each normal sequence deals 40% more impact damage and applies 1 extra Bleed stack.

Level 19 Rare

Lingering Sentence

Condemned lasts 7 seconds instead of 5.

Level 20 Legendary

Execution Wound

The first normal axe hitting a newly Condemned Guillotine victim triggers an extra Bloodburst.