Crimson Reavers
Throw brutal axes that open bleeding wounds in their victims and slow them.
Wounding Axes / Bleed Stacking
Axes deepen bleeding wounds; Crimson Guillotine gathers them into one execution.
Throw brutal axes, one after another, that open bleeding wounds. Every follow-up axe tears the wound wider; upgrades add axes, blood that sprays through the victim, ruptures at maximum Bleed and bursts when the wounded fall.
Weapon track
Throw brutal axes that open bleeding wounds in their victims and slow them.
Axes tear open existing wounds, instantly dealing 45% of the target's Bleed damage per second.
+1 Axe per attack. The axes leave one after another.
Axes striking a Bleeding enemy spray blood through it, dealing 35% Axe damage to enemies behind it.
Each Bleed stack deals 24% Axe damage per second, up from 18%.
+1 Axe per attack. Axes leaving one hand together fan out to separate enemies.
Bleeding enemies burst on death, dealing 25% Axe damage plus 7% per Bleed stack nearby.
Maximum Bleed stacks +2. The axe that fills a wound ruptures it for 100% Axe damage.
+1 Axe per attack. Both hands now throw two axes at once.
3 Guillotine strikes: 50% increased critical chance, +10% damage per Bleed stack, a shockwave and 40% of the hit as 4s Bleed.
Crimson Guillotine charges recover faster.
Gain +1 Crimson Guillotine charge.
Crimson Guillotine grows larger and its primary strike deals 750% Axe damage.
Guillotine survivors are Condemned for 5s. Each Reaver axe tears the wound open for 30% Axe damage.
Crimson Guillotine deals all remaining Bleed damage at once, then restores maximum Bleed stacks.
Bleeding from normal axes lasts 25% longer.
Blood Spray reaches 25% farther and grows 25% wider.
The fourth axe in each normal sequence deals 40% more impact damage and applies 1 extra Bleed stack.
Condemned lasts 7 seconds instead of 5.
The first normal axe hitting a newly Condemned Guillotine victim triggers an extra Bloodburst.