Ancient Spirits
Three ancestral warriors guard you, cut down nearby enemies in a burst of terror, then kneel to rise again.
Ancestral Guard / Terror
Ancestral warriors stand guard, strike with spectral terror, then kneel until they rise again.
Ancestral warriors stand guard around you and cut down enemies that come too close. Each strike looses a terrifying spectral burst on the horde, then the ancestor kneels at its post until it rises again.
Weapon track
Three ancestral warriors guard you, cut down nearby enemies in a burst of terror, then kneel to rise again.
Enemies killed by a spirit's burst hasten that spirit's return.
+18% spirit range and wider spirit bursts.
+1 ancestor. Another shade rises to stand guard at your side.
+1 ancestor stands guard, and your shades take form as wardens whose bursts deal much more damage.
Ancestors rise again 50% faster after striking.
Every 4th ancestor to strike re-kindles instantly, without kneeling.
Ancestors rise again 30% faster and their bursts reach further.
+2 ancestors and +10% spirit range. Your wardens rise again as shield-bearing warriors.
Summon 5 extra ancestors that stand wider and rise faster, with +50% size and +75% damage.
Ancestral Host cooldown is reduced by 15%.
The Ancestral Host musters 25% more ancestors.
The Ancestral Host lasts 20% longer and orbits 20% wider.
Casting Ancestral Host grants you 20% damage reduction for 3s.
When Ancestral Host ends, the host charges out and back, striking enemies within it for 57% damage and terrifying those beyond.
+1 ancestor, and your warband rises as towering war-chiefs.
Spirit bursts deal 25% more damage, and their terror reaches 20% wider and drives the horde 20% further back.
Ancestors rise again 25% faster after striking an elite, miniboss or boss.
While 3 or more ancestors stand armed, their strikes and bursts deal 20% more damage, except during Ancestral Host.
Instantly re-kindled ancestors grow larger and deal 50% more damage on their next strike and burst.