Plague Spitter
Spit virulent shots that poison enemies and spread contagion through the pack.
Poison / Priority Finisher
Toxic shots spread poison, then Terminal Strain turns prepared targets into priority victims.
Toxic projectiles stack escalating poison. Poisoned enemies spread contagion on death, and the Terminal Strain ultimate carves a venomous skull-slash that dooms priority targets.
Baseline
Weapon track
Spit virulent shots that poison enemies and spread contagion through the pack.
Poison burns hotter in every infected target.
+25% Poison DPS
The sickness clings longer before it fades.
+40% Poison Duration
Contagion leaps farther when infection erupts.
+4m Contagion Radius
Your venom cripples enemies as it spreads.
Poisoned Enemies: 20% Slow
Each attack spits an extra toxic shot.
+1 Projectile per Cast
Infection stacks into a far deadlier plague.
Poison Stacks to 5, +25% Damage
Dying victims burst into toxic clouds.
Poisoned Deaths Spawn Toxic Cloud
The plague leaps through even more nearby hosts.
Poisoned Deaths Spread to 2 Enemies
Condense the plague into a venomous skull-slash that dooms priority targets.
Ultimate: Frontal slash applies 10s Terminal Strain
The diagnosis arrives before the symptoms.
Terminal Strain cooldown improves from 36s to 30s.
The sentence lingers for twelve measured seconds.
Terminal Strain lingers from 10s to 12s.
Every poison stack becomes a more certain prognosis.
Scaling becomes +10% per poison stack and +25% at maximum stacks; strongest refresh wins.
When one host falls, the strain chooses exactly one heir.
If the host dies early, the strain leaps once to the strongest enemy nearby, keeping the time it has left.
Death and expiry share one final toxic conclusion.
On death or expiry, detonate once in a small area for damage equal to 3s of active DPS.