Plague Spitter
Blast a 60-degree cone of plague pellets where you face. Every pellet adds Poison; deeper infections tick far harder.
Poison Shotgun / Detonation
Blast the crowd with a poison shotgun, then turn stacked Poison into devastating detonations.
Blast a 60-degree cone of plague pellets where you face. Every pellet adds Poison; deeper infections tick far harder.
Weapon track
Blast a 60-degree cone of plague pellets where you face. Every pellet adds Poison; deeper infections tick far harder.
Pellet impacts infect up to 2 nearby enemies and Poison deals +10% damage.
Poison can reach 8 stacks and lasts 20% longer.
Each blast fires 2 more pellets.
Reaching maximum Poison triggers an immediate tick and infects 2 nearby enemies.
Poison can reach 10 stacks and deals +10% damage.
At 10 Poison stacks, enemies become Plague Hosts: they spread infection and every 5th Poison tick hits harder.
Poisoned enemies leave a short-lived infectious miasma when they die.
Each blast fires 2 more pellets, for 12 before Additional Projectiles.
Spray 23 m with 10 hits/second, building Poison. First contact stuns for 1.5s and detonates Poison with a guaranteed crit.
Virulent Torrent cooldown reduced by 20%.
Virulent Torrent lasts 20% longer and its cone is 15% wider.
Virulent Torrent builds Saturation faster and reaches even stronger spray hits.
Heavily Saturated enemies vent plague into nearby enemies beyond the Torrent.
When Virulent Torrent ends, heavily Saturated enemies rupture. Stronger Saturation creates a stronger final burst.
The first pellet hitting each enemy in a blast applies 1 extra Poison stack.
Blast pellets fly 25% faster; Septic Splatter spreads across a 20% larger radius.
Fully infected hosts take 20% more Poison damage.
Blight Blooms apply their second Poison stack after 0.75 seconds.
For 4 seconds after rupture, blast pellets detonate survivors for 25% rupture damage. Up to 8 blasts per Torrent.