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Weapon

Manaburst

AoE Burst / Knockback / Field Control

Point-blank arcane pressure that grows into a crushing Singularity and final implosion.

Unleash an arcane burst beneath your feet that damages and knocks back enemies.

Current build preview: This page shows how Manaburst plays in the current v0.63 build. Balance, visuals, upgrade details, and presentation may still change over time.
Manaburst
Auto-fire weapon AoE Burst / Knockback / Field Control
15 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Baseline

What it starts with

  • Base Damage: 71.5
  • Cadence: 2s
  • Range: 10m
  • Radius: 10m
  • Shots/Cycle: 1
  • Crit Chance: 10%
  • Knockback Force: 3
  • Damage Variance: 10%

Weapon track

Current progression from pickup through Ultimate Ascended

Level 1 Rare

Manaburst

Unleash an arcane burst beneath your feet that damages and knocks back enemies.

Level 2 Common

Unstable Core

The burst detonates with harsher force.

+25% Damage

Level 3 Common

Expanding Wave

The blast spreads farther from the point of impact.

+20% Radius

Level 4 Common

Quickened Pulse

Arcane pressure rebuilds faster between bursts.

-20% Cooldown

Level 5 Common

Repulsion Surge

The blast hurls enemies farther from the impact.

+30% Knockback

Level 6 Common

Overloaded Burst

The spell erupts in a broader, deadlier surge.

+30% Damage and Radius

Level 7 Common

Crushing Core

Enemies closest to the center are blasted away the hardest.

Stronger Knockback Near Center

Level 8 Common

Momentum Echo

Massive hits feed the spell for a faster follow-up.

Hit 10+ Enemies: -20% Cooldown

Level 9 Common

Warp Field

The impact leaves behind a slowing arcane field.

Leave 40% Slow Field for 4s

Level 10 Legendary

Singularity

Open a massive singularity 15m ahead that drags enemies inward and repeatedly crushes them. Elites and bosses take double damage.

Level 11 Rare

Collapsed Interval

The singularity returns before space heals.

Singularity cooldown is reduced by 15%, allowing the ultimate gravity field to be cast more often.

Level 12 Rare

Enduring Event Horizon

The horizon holds for another quarter-duration.

Singularity lasts 25% longer, extending its ultimate pull field and repeated damage pulses.

Level 13 Rare

Gravitational Dominion

Gravity claims a wider and stronger domain.

Pull and damage radius +25%, and the pull itself drags 25% harder.

Level 14 Rare

Crushing Orbit

Every pulse compresses the target further.

Repeated pulses gain 8% damage, up to +40% per target each activation.

Level 15 Legendary

Final Collapse

The event horizon closes exactly once.

When it ends the field collapses for 300% pulse damage and stuns surviving lesser enemies for 1.5s. Nothing is thrown clear.