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Weapon

Ironhail Rockets

Rocket Barrage / AoE / Control

High-arcing rockets rain down into clusters before ending in a towering Bunker Buster finale.

Launch high-arcing rockets that rain down and blast enemy clusters apart.

Current build preview: This page shows how Ironhail Rockets plays in the current v0.63 build. Balance, visuals, upgrade details, and presentation may still change over time.
Ironhail Rockets
Auto-fire weapon Rocket Barrage / AoE / Control
15 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Baseline

What it starts with

  • Base Damage: 105
  • Cadence: 1.333s
  • Range: 10.4m
  • Radius: 3.6m
  • Shots/Cycle: 1
  • Projectile Speed: 12
  • Crit Chance: 10%
  • Damage Variance: 10%

Weapon track

Current progression from pickup through Ultimate Ascended

Level 1 Rare

Ironhail Rockets

Launch high-arcing rockets that rain down and blast enemy clusters apart.

Level 2 Common

Heavy Warheads

Each rocket lands with heavier explosive force.

+25% Explosion Damage

Level 3 Common

Wider Impact

Each impact engulfs a wider patch of ground.

+20% Explosion Radius

Level 4 Common

Extra Rocket

Launch an additional rocket with every volley.

+1 Rocket per Cast

Level 5 Common

Rapid Reload

The launcher cycles faster, keeping the bombardment relentless.

-20% Cooldown

Level 6 Common

Siege Payload

Your rockets hit harder and detonate larger.

+30% Damage and Radius

Level 7 Common

Fragmentation Warheads

Explosions burst into tearing fragments that shred nearby survivors.

6 Shrapnel for 30% Damage

Level 8 Common

Concussive Impact

Rocket impacts leave enemies reeling in the aftermath.

0.4s Stun, 0.2s vs Elites/Bosses

Level 9 Common

Scorched Earth

Each detonation leaves burning wreckage and a crippling shockwave behind.

20% Slow + 10% Burn DPS for 3s

Level 10 Legendary

Saturation Bombardment

Unleash a slower, heavier critical rocket barrage with fewer, more devastating impacts.

Ultimate: 25 rockets, 2x damage, 1.2s barrage

Level 11 Rare

Rapid Resupply

The bombardment crews have learned haste.

Saturation Bombardment cooldown -15%.

Level 12 Rare

Increased Saturation

Thirty trails descend into the killbox.

The barrage grows from 25 to 30 rockets.

Level 13 Rare

Expanded Killbox

The target zone grows without leaving empty quarters.

Bombardment radius +20%, with rockets spread evenly across the whole area.

Level 14 Rare

Escalating Barrage

Every impact walks the next rocket onto target.

Repeated hits gain 5% damage, up to +40% per target each cast.

Level 15 Legendary

Bunker Buster

One final shadow swallows the warning circle.

The salvo ends with a single enormous rocket that climbs twice as high before falling, striking for 400% damage across double radius.