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Weapon

Ironhail Rockets

Artillery Battery / Shellshock

Twin artillery rockets grow into heavy salvos; Saturation Bombardment empties a whole battery.

Target a 180-degree frontal cone with twin artillery rockets that arc high and blast enemy groups.

Development snapshot: This page shows how Ironhail Rockets plays in the v0.75 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Ironhail Rockets
Auto-fire weapon Artillery Battery / Shellshock
20 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Weapon track

All 20 levels, from pickup to Ascension

Level 1 Rare

Ironhail Rockets

Target a 180-degree frontal cone with twin artillery rockets that arc high and blast enemy groups.

Level 2 Common

Escalating Salvo

Normal rockets gain +8% damage per earlier rocket in the salvo.

Level 3 Common

Wider Impact

+20% Explosion radius.

Level 4 Common

Battery Expansion

Add a third rocket to every salvo.

Level 5 Common

Rapid Reload

Ironhail Rockets gains +20% attack speed.

Level 6 Common

Hammer Round

The last rocket in each salvo gains +85% damage and +45% blast radius.

Level 7 Common

Shaped Charges

Blast centers deal +55% damage (+35% for Ultimates, +27.5% for Cluster rockets).

Level 8 Common

Shellshock

Every rocket sends out a delayed shockwave for 15% damage. Hammer Round's shockwave also slows enemies by 30%.

Level 9 Common

Full Battery

Add a fourth rocket to each salvo, ending with Hammer Round.

Level 10 Legendary

Saturation Bombardment

Bombard a concentrated area with 36 rockets.

Level 11 Rare

Rapid Resupply

Saturation Bombardment cooldown reduced by 15%.

Level 12 Rare

Full Arsenal

Saturation Bombardment fires 48 rockets.

Level 13 Rare

Converging Fire

Ultimate rockets land 20% closer together and gain 20% wider Shaped Charge centers.

Level 14 Rare

Closing Barrage

The last third of each Ultimate salvo deals +35% damage.

Level 15 Legendary

Bunker Buster

End the bombardment with a Bunker Buster: 400% rocket damage and double blast radius.

Level 16 Rare

Rapid Descent

Normal rockets reach their targets 20% sooner.

Level 17 Rare

Penetrating Payload

The high-damage center of each explosion is 25% wider.

Level 18 Rare

Concussive Payload

Hammer shells release a delayed pressure wave for 35% damage instead of 15%.

Level 19 Rare

Battery Lock

Rocket impacts mark enemies for 3 seconds; further Ironhail hits deal 20% more damage.

Level 20 Legendary

Breach and Clear

Bunker Buster leaves a 4-second breach zone where normal rocket explosions gain their full center-hit bonus.