Demonlash
Crack a demonic whip overhand onto one enemy in the forward half-circle.
Demonic Whip / Frayed Lashes
Overhead lashes tear into the pack ahead; Hellstorm turns the whip into a relentless barrage.
Crack a demonic whip overhand onto the enemies in front.
Weapon track
Crack a demonic whip overhand onto one enemy in the forward half-circle.
Every crack deals 40% more damage and briefly stuns lesser enemies.
Your left hand draws a second whip. The hands crack in turn, at different enemies.
The tip frays into 3 tails that crack on enemies near the target for 40% damage.
+10% critical chance, and +20% more against stunned enemies.
Crack one more lash each attack, and attack 15% faster.
Cracks Flay their target: +4% critical chance per stack, up to 10. Bosses take 2 stacks per crack.
The tip frays into 5 tails that reach farther, briefly stun lesser enemies and add Flay.
One more lash: the last is a two-handed crack for 50% more damage and a 1s stun, or 2 more Flay on bosses.
A Hellcrown lashes 72 whips all around over 4s, each bursting on nearby foes. First hits stun. Ultimate hits: +50% crit chance.
Hellstorm cooldown reduced by 15%.
Hellstorm cracks 6 more times.
Hellstorm whips reach 22% farther.
Each storm crack strikes harder, building to +60%, and Flay stacks twice as high during the storm.
The storm ends as both whips crash down in an X: 250% damage each, a 2s stun, or full Flay on bosses.
Tails deal 60% damage and use your full critical chance, Flay included.
Lashes reach 15% farther and their tails spread 15% wider.
Hellcrack stuns for 0.8s, and a crack on a stunned enemy adds 0.3s, up to 2.5s.
Flay stacks up to 15, and crits on a fully Flayed enemy deal 20% more damage.
Every 3rd attack the two-handed crack splits into 9 tails for 70% damage; fully Flayed enemies are always crit.