Venom Rift
One forward fissure, 27m long and 10.8m wide. It ruptures the ground, stuns and lifts lesser enemies, then leaves guaranteed-critical Poison burning through them for 5s.
Forward fissure; 1.5s stun and lift on lesser enemies; Poison for 5s
Area Denial / Poison
Tear a poisonous fissure through the battlefield and leave a toxic scar behind.
Tear a wide poisonous fissure forward, stunning and lifting lesser enemies before guaranteed-critical venom eats through them. Every level strengthens the same readable forward rupture.
Ability levels
One forward fissure, 27m long and 10.8m wide. It ruptures the ground, stuns and lifts lesser enemies, then leaves guaranteed-critical Poison burning through them for 5s.
Forward fissure; 1.5s stun and lift on lesser enemies; Poison for 5s
The fissure opens longer, wider, and far more poisonous.
Length 27m -> 33m, width 10.8m -> 13.2m; rupture and Poison damage increased
The fractured corridor stays poisonous after the rift has passed, refreshing Poison on anything that walks through it.
Corridor remains poisonous for 3s, refreshing Poison every 0.4s
The venom attacks the nerves as well as the flesh.
Venom Rift Poison also applies a 28% slow for 5s
The main fissure splits, throwing two connected branches out to either side partway along its path.
Two branches at +/-32 degrees, each 48% length and 75% rupture damage at full Poison potency
Enemies already poisoned when the rift reaches them erupt immediately — their existing Poison is not spent, it simply detonates.
Poisoned targets take an instant burst worth 30% of their remaining Poison damage
The rift splits into two close parallel fissures travelling forward together, flanking one authoritative corridor so nothing is hit twice.
Twin parallel forward fissures, centres about 6.1m apart
The poison begins to spread itself. Enemies already poisoned when the rift lands tear open fractures of their own.
Up to 5 poisoned enemies seed shorter fissures at 60% rupture damage and 80% Poison potency