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Where Giants Fall is actively in development, and this page reflects the current public state of the game. Features, balance, content, visuals, and release details may change. Wishlist on Steam Follow updates

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10s cooldown

Blink

Mobility / Escape

A teleport escape that becomes a double-charge stun-and-knockback tool.

Blink starts as clean repositioning and ends as a high-tempo mobility engine with charges, stronger crowd disruption, and lane-clearing control.

Current build preview: This page shows how Blink plays in the current build. Balance, visuals, upgrade details, and presentation may still change over time.
Blink
Active ability Mobility / Escape
5 Current levels shown
10s Base cooldown

Ability levels

Current five-level progression

Level 1

Level 1

16m teleport, 0.35s invulnerability, 1 charge. Start and arrival points each stun enemies in a 7m radius for 1s.

Level 2

Level 2

20m teleport, 0.45s invulnerability, 1 charge. After each blink, gain +50% movement speed for 3s. Start and end stuns scale to 10m for 1.5s.

Level 3

Level 3

22m teleport, 0.6s invulnerability, 2 charges. Start and end stuns scale to 13m for 2s.

Level 4

Level 4

24m teleport, 0.75s invulnerability, 2 charges, faster 8s charge recovery. Start and end stuns scale to 15m for 2.5s.

Level 5

Level 5

26m teleport, 0.9s invulnerability, 2 charges, 7s charge recovery. Start and end stuns scale to 18m for 3s, and both points also fire the escape-lane knockback burst.