Level 1
16 m teleport, 0.35s invulnerability, 1 charge. Start and arrival points each stun enemies in a 7 m radius for 1s; both procedural flash rings use that exact live radius at every level.
Mobility / Escape
A teleport escape that tears open damaging rifts and folds space back on itself.
Teleport forward, briefly becoming invulnerable and stunning enemies at the start and end point.
Ability levels
16 m teleport, 0.35s invulnerability, 1 charge. Start and arrival points each stun enemies in a 7 m radius for 1s; both procedural flash rings use that exact live radius at every level.
20 m teleport, 0.45s invulnerability, 1 charge, then +50% movement speed for 3s after each blink. Start/end stuns scale to 10 m for 1.5s.
22 m teleport, 0.6s invulnerability, 2 charges (each charge regenerates on the cooldown timer; you can blink twice before going dry). Start/end stuns scale to 13 m for 2s.
24 m teleport, 0.75s invulnerability, 2 charges, faster 8s charge recovery. Start/end stuns scale to 15 m for 2.5s.
26 m teleport, 0.9s invulnerability, 2 charges, 7s charge recovery. Start/end stuns scale to 18 m for 3s, and both points also fire the existing escape-lane knockback burst.
Blink leaves a lingering damaging, repelling rift across the complete teleport lane. Its width, damage, lifetime, tick count, and target tracking are bounded and use L6 scaling.
Endpoint-pulse eligibility is snapshotted at cast. A target hit by a qualifying endpoint pulse and any Riftwake tick ruptures once; rupturing several targets reduces charge recovery once after the lane resolves.
A spectral duplicate retraces the original route backward with reduced Riftwake and endpoint pulses. Its rift can complete Spatial Rupture qualification against the original endpoint snapshot.