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14s cooldown

Rejuvenation

Healing / Nature Damage / Movement

Heal as nature pulses around you, then carry that power through the fight.

Heal and pulse nature damage. Gain movement speed, stronger at full health.

Development snapshot: This page shows how Rejuvenation plays in the v0.75 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Rejuvenation
Active ability Healing / Nature Damage / Movement
8 Ability levels shown
14s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Rejuvenation

Heal and pulse nature damage. Gain movement speed, stronger at full health.

Level 2

Rejuvenation II

Move faster and release stronger, wider nature pulses.

Pulse: 82 damage · +40% speed, +65% at full health

Level 3

Rejuvenation III

Low health triggers an emergency heal and a double-strength nature pulse.

Emergency heal below 35% HP · 2x pulse

Level 4

Rejuvenation IV

Sustained movement brings your next nature pulse forward.

Every 6m · minimum 0.85s between pulses

Level 5

Rejuvenation V

Stronger nature pulses slow nearby enemies, with greater healing and movement speed.

Pulse: 180 damage · +60% speed, +100% at full health

Level 6 Legendary

Thorned Renewal

After 3 pulses, Root lesser enemies. Resistant enemies take increasing damage.

Level 7 Legendary

Seeds of Life

Nearby kills plant up to 16 blooms that heal you and damage enemies.

Level 8 Legendary

Walking Grove

Moving plants blooms. Surviving blooms finish with a 1.5x damage pulse.