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14s cooldown

Rejuvenation

Heal Over Time / Sustain

A nature aura that heals, roots, blooms, and turns movement into a walking grove.

Heal over time beneath a heart of nature aura, with full-health movement speed from Lv1.

Current build preview: This page shows how Rejuvenation plays in the current v0.63 build. Balance, visuals, upgrade details, and presentation may still change over time.
Rejuvenation
Active ability Heal Over Time / Sustain
8 Ability levels shown
14s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Level 1

18 HP/s for 8s. While Rejuvenation is active and the player is at full health, gain +50% movement speed. The HeartOfNatureAura_Player full-copy variant follows the player at chest height through the shared aura spawner while suppressing the build-fragile ICON, ICON_LOOP, and Decal_3 child layers.

Level 2

Level 2

28 HP/s for 8s. Full-health movement speed rises to +50%.

Level 3

Level 3

36 HP/s for 10s. Emergency burst rider: the *first* time the player's HP fraction drops below 35% during the buff, fire a one-time 200 HP burst heal. Configurable threshold and burst amount on the asset; only triggers once per cast.

Level 4

Level 4

52 HP/s for 11s, emergency burst threshold rises to 50% with a stronger burst.

Level 5

Level 5

68 HP/s for 12s, emergency burst threshold rises to 60%, and full-health movement speed rises to +100%. Renewal pulse capstone: periodic pulses damage and slow nearby enemies while the heal-over-time runs; each pulse ring uses its exact live radius.

Level 6 Legendary

Thorned Renewal

Repeated Renewal pulse hits Root regular enemies. Crowd-control-immune targets instead take escalating nature damage up to a hard cap.

Level 7 Legendary

Seeds of Life

Nearby kills plant a capped number of timed blooms. Each bloom periodically heals allies and damages enemies in its scaled radius, with a matching pulse ring, then expires cleanly.

Level 8 Legendary

Walking Grove

Movement plants additional blooms up to the same cap. When Rejuvenation ends, every surviving bloom emits one amplified final healing-and-damage pulse.