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18s cooldown after effect ends

Phase Guard

Survival / Invulnerability

Create a brief window of invulnerability to move through danger.

Become temporarily invulnerable and move faster.

Development snapshot: This page shows how Phase Guard plays in the v0.75 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Phase Guard
Active ability Survival / Invulnerability
8 Ability levels shown
18s Cooldown after effect ends

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Phase Guard

Become temporarily invulnerable and move faster.

Level 2

Phase Guard II

Shove nearby enemies away on activation and move faster for longer.

Entry shove: 6m radius · 8m knockback

Level 3

Phase Guard III

Release a knockback pulse when the Guard ends.

Ending pulse: 90 damage · +0.5s invulnerability

Level 4

Phase Guard IV

Moving while protected charges a stronger ending pulse.

Ending pulse: 150 damage · up to +50% after moving 20m

Level 5

Phase Guard V

Damage and knock back enemies you touch.

Contact: 135 damage per enemy

Level 6 Legendary

Resonant Guard

Your ending pulse deals bonus damage equal to 40% of the damage blocked.

Level 7 Legendary

Phase Brand

Pass through up to 24 enemies to mark them. They explode when Phase Guard ends.

Level 8 Legendary

Spectral Procession

When Phase Guard ends, up to 12 holy blasts erupt along your path before the final pulse.