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13s cooldown

Human Catapult

Mobility / Slam / Siege

Launch, steer and crash into the horde like a meteor.

Fire yourself into the sky, steer your fall and crash down like a meteor, stunning lesser enemies and hurling them away.

Development snapshot: This page shows how Human Catapult plays in the v0.75 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Human Catapult
Active ability Mobility / Slam / Siege
8 Ability levels shown
13s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Human Catapult

Fire yourself into the sky, steer your fall and crash down like a meteor, stunning lesser enemies and hurling them away.

Level 2

Human Catapult II

Fire higher and land harder across a wider area.

Landing: 240 → 408 · +24% radius

Level 3

Human Catapult III

A rebound ripple rolls out past the impact, hitting everything again.

Landing: 408 → 648 · Rebound: 360

Level 4

Human Catapult IV

The cannon's blast damages and scatters enemies where you launch. Strike a larger area.

810 landing damage · Cannon blast: 300

Level 5

Human Catapult V

Landing leaves a slowing crater that pulses with damaging eruptions.

3 crater pulses · 130 damage each

Level 6 Legendary

Terminal Velocity

Dive 20% faster. Faster impacts deal up to +65% damage over +12% radius.

Level 7 Legendary

Dead-Centre

Hit enemies in the inner 30% for 2.25x impact damage and recover 2s cooldown once per landing.

Level 8 Legendary

Second Fire

Your impact hurls enemies into the crater, then fires you again to slam the pile for 1.5x damage.