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12s cooldown

Earthspikes

Damage / AoE / Knockback

Send a ring of spikes racing outward to throw enemies back.

Slam the ground: a ring of spikes races out, damaging and hurling enemies away.

Development snapshot: This page shows how Earthspikes plays in the v0.75 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Earthspikes
Active ability Damage / AoE / Knockback
8 Ability levels shown
12s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Earthspikes

Slam the ground: a ring of spikes races out, damaging and hurling enemies away.

Level 2

Earthspikes II

A wider, harder slam that hurls enemies farther.

Slam: 330 → 450 damage · 22m radius

Level 3

Earthspikes III

Crashing Down: hurled enemies are stunned where they land and hurt enemies around them.

Crash: 225 damage · 1s stun

Level 4

Earthspikes IV

A wider, harder slam and heavier crashes.

Slam: 600 → 780 · Crash: 315 damage

Level 5

Earthspikes V

Spike Bulwark: a ring of spikes guards the cleared ground, striking and hurling out enemies that get inside.

Bulwark: 4s · 270 damage per strike

Level 6 Legendary

Fault Lines

6 fissures carry the wave 60% farther, hurling enemies along them for 60% damage.

Level 7 Legendary

Seismic Brand

Up to 48 struck enemies are marked and erupt when killed.

Level 8 Legendary

Continental Break

The slam reaches 44.8m with towering spikes for 1.4x damage, detonates older marks it passes and leaves ground that slows enemies.