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12s cooldown

Earthspikes

Damage / AoE / Knockback

Jagged earth eruptions that branch into fault lines and continental breaks.

Erupt jagged earth spikes around you, dealing area damage and knocking enemies away from the impact with heavier force.

Current build preview: This page shows how Earthspikes plays in the current v0.63 build. Balance, visuals, upgrade details, and presentation may still change over time.
Earthspikes
Active ability Damage / AoE / Knockback
8 Ability levels shown
12s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Level 1

18 m radius, 220 dmg, 7.2 knockback force.

Level 2

Level 2

22 m radius, 300 dmg, 9.6 knockback force.

Level 3

Level 3

25 m radius, 400 dmg, 10.8 knockback force. Aftershock rider: 0.7s after the initial eruption, a second 25 m ring detonates at the same origin for 250 damage — creates a dodge/hold timing beat for elites.

Level 4

Level 4

28 m radius, 520 dmg, 12.6 knockback force, stronger secondary aftershock.

Level 5

Level 5

30 m radius, 620 dmg, 14.4 knockback force. Fault-line capstone: the impact leaves a lingering field that repeatedly erupts for damage and slow pulses. Every pulse now renders at its scaled live radius.

Level 6 Legendary

Branching Faults

Sequential outer fault lines erupt beyond the original impact radius, each with a scaled hit area, matching eruption VFX, and reduced eruption damage.

Level 7 Legendary

Seismic Brand

A capped number of struck enemies remain fault-marked for the scaled duration. A marked death creates a scaled local eruption; mark collections are cleared safely before chain detonations.

Level 8 Legendary

Continental Break

Escalating concluding waves detonate every remaining mark and add a final amplified uplift, then leave jagged slowing terrain for the scaled duration. The final VFX is uncapped and follows the full 44.8 m scaled hit radius.