Level 1
18 m radius, 220 dmg, 7.2 knockback force.
Damage / AoE / Knockback
Jagged earth eruptions that branch into fault lines and continental breaks.
Erupt jagged earth spikes around you, dealing area damage and knocking enemies away from the impact with heavier force.
Ability levels
18 m radius, 220 dmg, 7.2 knockback force.
22 m radius, 300 dmg, 9.6 knockback force.
25 m radius, 400 dmg, 10.8 knockback force. Aftershock rider: 0.7s after the initial eruption, a second 25 m ring detonates at the same origin for 250 damage — creates a dodge/hold timing beat for elites.
28 m radius, 520 dmg, 12.6 knockback force, stronger secondary aftershock.
30 m radius, 620 dmg, 14.4 knockback force. Fault-line capstone: the impact leaves a lingering field that repeatedly erupts for damage and slow pulses. Every pulse now renders at its scaled live radius.
Sequential outer fault lines erupt beyond the original impact radius, each with a scaled hit area, matching eruption VFX, and reduced eruption damage.
A capped number of struck enemies remain fault-marked for the scaled duration. A marked death creates a scaled local eruption; mark collections are cleared safely before chain detonations.
Escalating concluding waves detonate every remaining mark and add a final amplified uplift, then leave jagged slowing terrain for the scaled duration. The final VFX is uncapped and follows the full 44.8 m scaled hit radius.