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12s cooldown

Cyclone Dash

Mobility / Damage / Stun

Slide through enemies in a stunning wind current that returns as a tempest.

Slide through enemies in a stunning wind current, locking down the full path.

Current build preview: This page shows how Cyclone Dash plays in the current v0.63 build. Balance, visuals, upgrade details, and presentation may still change over time.
Cyclone Dash
Active ability Mobility / Damage / Stun
8 Ability levels shown
12s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Level 1

28.8 m dash, 120 dmg, 2.8 m damage radius, 0.5s regular-enemy stun, and the original outward knockback. Activation plays Running Slide through dash travel plus a 0.4s visual recovery window. The path VFX stretches to the real destination and uses the live hit width.

Level 2

Level 2

28.8 m dash, 200 dmg, 3.6 m damage radius. Direct hits stun regular enemies for 0.75s. From this level onward Cyclone applies no pull or knockback.

Level 3

Level 3

28.8 m dash, 260 dmg, 4.2 m damage radius. Stunning Wake rider: the already-visible path discharges immediately when the 0.35s dash completes—never after a multi-second surprise delay—dealing 45% dash damage and stunning regular enemies for 1.5s across the full corridor. Direct hits stun for 1.25s.

Level 4

Level 4

31.2 m dash, 300 dmg, 4.8 m radius. Direct stun rises to 1.75s; the immediate wake deals 55% dash damage and stuns for 2s.

Level 5

Level 5

31.2 m dash, 340 damage, 5.2 m radius. Direct hits stun for 2.25s and the 65%-damage wake stuns for 2.5s. Thunderclap capstone: the endpoint deals 360 damage in an 8 m radius and stuns regular enemies for 3s without knockback.

Level 6 Legendary

Razorwind

Direct and wake stuns last longer. Enemies already stunned when struck take 1.5x direct and wake damage.

Level 7 Legendary

Pressure Drop

Distance travelled charges the endpoint thunderclap, adding damage, radius, and stun duration up to a capped maximum.

Level 8 Legendary

Tempest Return

A visible front travels from the endpoint back through the corridor, damaging each target once and stunning regular enemies. It ends at the dash start with a final thunderclap.